| Move | Change |
| Battle Pokémon |
| Lucario |
| Aerial Dash (During Synergy Burst) | New Move Added |
| Air Movement (During Synergy Burst) | Can be cancelled with B |
| Forward Weak Attack | Adjusted to attack with larger damage |
| Synergy Burst | Duration decreased |
| Pikachu |
| Electro Ball | Can now be cancelled with the R Button |
| High Stance Strong Attack | Can now be cancelled with the R Button & D-Pad |
| Burst Attack | Increased Damage |
| Volt Tackle Synergy Burst Follow-Up | Increased Hit Size |
| Ranged Attack | Can now be cancelled |
| Machamp |
| Midair Grab Attack | Can now change trajectory of attack |
| Charged Strong Attack | A New Move added |
| Cross Chop (Duel Phase) | Increased duration and reduces knockback distance when touching wall |
| Jumping Attack | Followup movement has increased speed |
| Gardevoir |
| Fairy Tempest | Increases the guard time |
| Calm Mind | Increases power during resonance burst |
| Midair Counter Attack | Increased movement distance |
| Energy Ball (Field Phase) | Increases reach |
| Energy Ball: Diffuse (Field Phase) | Increases hit size |
| High Stance Strong Attack | Increases distance Gardevoir can then move forward |
| Suicune |
| Hydro Pump | Can now be cancelled with the R Button |
| Blizzard | Can now be cancelled with the R Button |
| Counter Attack ~ Follow Up | Lowers attack point to hit players in Low Stance |
| Forward Weak Attack | Extended hitstun to guarded opponents. Reduces stun after activation |
| Weak Attack | Prevents being in the air |
| Charizard |
| Flare Blitz | Increases hitstun and knockback on guarded opponents |
| Strong Atack | Increases hitstun to guarded opponents |
| Midair Forward Weak Attack | Adds some functionality to block long range attacks |
| Forward Weak Attack | Extended hitstun to guarded opponents. Reduces stun after activation |
| Inferno | Increases width and adds ability to lower opponent's speed. Also lowers combo damage |
| Weavile |
| Forward Weak Attack | New Move added |
| Synergy Burst | Longer duration |
| Icicle Crash: Nosedive | Increases damage when guarded |
| High Stance Strong Attack | Now possible to hit in the air |
| Gengar |
| Forward Weak Attack ~ Strong Attack Follow-Up | Now possible to shift to Permeate with the R Button |
| Side Ranged Attack | Can be cancelled with a Pokémon move |
| Sludge Bomb | Lowers Attack reduction duration on opponent |
| Shadow Drop | Removes any Support Pokémon during the attack |
| Double Jump | Fixes an issue where trajectory could not change when jumping backwards after Permeate |
| Blaziken |
| Aerial Dash | Trajectory can now be changed |
| High Jump Kick (Enhanced) | Combo damage now easier to increase |
| Midair Weak Attack | Now cancellable with a Pokémon move. Reduced knockback distance and increased hitstun on opponent |
| Pikachu Libre |
| Side Ranged Attack | When enhanced, it's now possible to shift to 'electromagnetic jump' by pressing button |
| Side Ranged Attack | Damage increased |
| Midair Strong Attack | Distance travelled when jumping over opponent reduced |
| Sceptile |
| Forward Weak Attack | Can switch to Hang with R Button |
| Detect: Success | Increases damage reduced when guarded |
| Counter Attack | If a Critical Hit is made, the opponent is knocked down. Hitstun increased on aerial opponents |
| Weak Attack | Opponent gets knocked down |
| Forward Weak Attack | Adjusted to avoid low attacks at the beginning of action |
| Double Jump | Fixes an issue where certain attacks can't be activated when jumping forward after Hang |
| Chandelure |
| Will-o-Wisp (Duel Phase) | Increases guard damage |
| Backward Weak Attack | Increases base damage |
| Will-o-Wisp | Decreases knockback when guarded |
| Midair Ranged Attack | Reduces movement distance |
| Braixen |
| Midair Up Strong Attack | New Move added |
| Flame Charge | Distance travelled when jumping over opponent reduced |
| Flame Charge (Enhanced) | Fixed an issue from after attack occurs |
| Garchomp |
| Dragon Rush | Now possible to connect combo during Synergy Burst or Critical Hits. If hit in the air, it's easier to connect a combo. Can now avoid long range attacks |
| Dig | Can now be cancelled with a Pokémon Move |
| Backward Strong Attack | Now possible to avoid long range attacks |
| Sand Tomb: Charge | Fixes a Problem |
| Mewtwo |
| Forward Weak Attack ~ Strong Attack Follow-Up | If timed well, X & Y inputs increase Synergy Gauge |
| Psystrike | If timed well, increases Synergy Gauge |
| Forward Strong Attack | If timed well, increases Synergy Gauge |
| Psydisaster | Removes any Support Pokémon during the attack |
| Shadow Mewtwo |
| Psywave: Slash | Improves cancelation when attacks connect |
| Miracle Eye | Reduces Hit Points removed when using |
| Teleport | Reduces stun time after activation |
| Forward Weak Attack | Increases opponent hitstun when second attack hits |
| Strong Attack | Increases input time for second input |
| Psywave: Vortex | Reduces Hit Point consupting. Reduces Synergy Gauge |
| Forward Weak Attack (during Synergy Burst) | Fixed and issue with long distance moves disappearing when Synergy Burst ends |
| Darkrai |
| Forward Weak Attack | Causes opponent to fall down when hit. Also increases Synergy Gauge if timed well |
| Backward Weak Attack | Causes opponent to fall down when hit. Also increases Synergy Gauge if timed well |
| Low Stance Weak Attack | Reduces stun time after activation. Reduces hitstun given to guarded opponents |
| Shadow Claw ~ Slash Follow Up | Makes it easier for Phase Shift to Occur |
| Shadow Claw ~ Slice Follow Up | Makes it easier for Phase Shift to Occur |
| Midair Attacks (During Bad Dreams Rising) | Increases stun time after activation |
| Croagunk |
| High Stance Weak Attack: Charge | New Move added |
| Midair Strong Attack | If opponent is not hit, boosts are changed randomly |
| Alter Ego Army | Increases range and ability to follow opponent. Increases invincible time after activation |
| Backward Ranged Attack | Possible to avoid high range attacks. Increases Synergy Gauge |
| Gunk Shot | Can break through Guard |
| Scizor |
| Bug Bite | Can now be triggered by holding and releasing A |
| Swords Dance: Follow-Up Attack | Possible to Dash Step with R Button & D-Pad |
| Low Stance Strong Attack | Increases hitstun on guarded opponents. Also increases knockback when hitting the wall |
| Homing Attack | Decreases stun time after activation. Reduces hitstun to opponent |
| Hover Dash | Fixes and issue where U-turn was called while Hover Dashing backwards |
| Empoleon |
| Link up with Side Ranged Attacks ~ Slide | New Move added. Hold button to shift to Slide |
| Weak Attack ~ Strong Attack Follow Up | New Move added. Hold button to shift to Slide |
| Movement | Movement Speed Increased |
| Jump Attack | Allows for trajectory change with D-Pad. |
| Strong Attack | Increases hitbox. |
| High Stance Strong Attack | Reduces distance required to move. |
| Backward Strong Attack | Increases hitstun to guarded opponents. |
| Slide ~ Jump (Duel Phase) | Movement distance altered. |
| High Stance Strong Attack | Increases hitstun to opponent. Combo damage harder to increase. |
| Slide ~ Jump | Fixed a problem where Empoleon couldn't move if attacked at a certain point. |
| Slide ~ Weak Attack (Duel Phase) | Fixed a problem with activation after Phase Change to Duel Phase. |
| Backward Attack ~ Slide(Duel Phase) | Fixed a problem with the camera during a Phase Shift. |
| Decidueye |
| Soar ~ Dash Step | Decreases stun time on landing. |
| High Stance Strong Attack | Increases hitstun on guarded opponents. |
| Forward Strong Attack (2nd hit) | Reduces stun time on activation. Reduces hitstun to opponent. |
| Counter Attack | Reduces time to block opponent's attack. |
| Strong Attack | Reduces base damage. |
| Aegislash |
| Jumping Ranged Attack | Can now change trajectory. |
| Forward Weak Attack | Can increase time for input with a long forward press. |
| High Stance | Increases amount added to Synergy Gauge. |
| Shield from Pokémon Moves | Reduces time for positive status. |
| Iron Head | Harder to attack low stance Pokémon. |
| King's Shield | Reduces time Aegislash is invincible after successful block. |
| Backward Weak Attack | Cannot be used in midair. |
| Backward Strong Attack (Enhanced) | Reduces time of positive status when activated. |
| Blastoise |
| Water Gun ~ Aura Sphere | New Move added. |
| Movement (During Synergy Burst) | Movement Speed Increased |
| Dark Pulse | No longer hits opponent's ranged attacks |
| Support Pokémon |
| Diglett |
| Dig | Base damage increased |
| Pachirisu |
| Follow Me | Removed invincible time after activation. |
| Magikarp |
| Splash | Increases time required to fill Support Gauge. |
| Yveltal |
| Oblivion Wing | Fixed an issue where opponent's SynergyGuage doesn't decrease. |
| Litten |
| Fire Fang | Decreases time to activate. |
| Popplio |
| Bubble | Increases effect duration. |
| Mega Rayquaza |
| Dragon Ascent | Increases base damage. Decreases consumption of Synergy Gauge. |
| Celebi |
| Time Travel | Decreases time to activate. |